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AI Insights · Timothy · July 2021

Top 5 First Person Games on Android in the US for Q2 2021

Discover the performance trends of the top 5 first person games on Android in the US during Q2 2021, including download numbers, revenue, and active users.

Top 5 First Person Games on Android in the US for Q2 2021

The second quarter of 2021 saw notable performances from the top 5 first person games on Android in the United States. Here’s a breakdown of their key metrics, sourced from Sensor Tower.

Sword Play! Ninja Slice Runner

Throughout Q2 2021, Sword Play! Ninja Slice Runner showed a consistent increase in weekly revenue, starting from $78 and peaking at $160 by the end of June. Weekly downloads fluctuated, with a low point of approximately 75K at the beginning of May and a rise to nearly 93K by the end of June. The game maintained a healthy number of weekly active users, starting at 81362 in late March and growing steadily to around 353K by the end of the quarter.

DIY Makeup

DIY Makeup maintained a relatively stable performance throughout Q2 2021. Weekly downloads experienced a high of about 138K in early June, with numbers generally hovering around the 100K mark. The game’s weekly active users saw a significant increase from roughly 179K at the end of March to a peak of around 388K in mid-June before settling at approximately 317K by the end of the quarter.

Sculpt People

Sculpt People recorded consistent weekly downloads, with figures ranging from about 76K to 127K throughout Q2 2021. The game’s weekly active users also displayed steady growth, starting at around 172K in late March and reaching a peak of approximately 234K by the end of May, before stabilizing at around 170K by the end of June.

Rob Master 3D: The Best Thief!

Rob Master 3D: The Best Thief! saw significant growth in weekly downloads, starting at 1.7K in late April and peaking at 231K by mid-May. This growth was reflected in the game’s weekly active users, which surged from 1.3K in late April to a high of 486K in mid-May, before declining to approximately 195K by the end of June.

Z Escape - Zombie Machine Gun

Z Escape - Zombie Machine Gun experienced varied weekly revenue, starting at $2.1K in late March and fluctuating to a peak of approximately $1.5K by the end of June. Weekly downloads saw a high of about 160K in late March, with numbers tapering off to around 38K by the end of June. The game’s weekly active users followed a similar trend, starting at 617K in late March and declining to around 188K by the end of the quarter.

For more detailed insights and comprehensive data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021